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I wanted to make an agro deck that could end the game consistently within 5 turns.
Chandra's 5 Alarm Chilly is pretty straight forward:1. Chanda Spitefire gets ramped up by burning enemy player.2. Cinder Pyromancer does 1 damage to enemy player and may be untapped when you cast a red spell.3. Guttersnipe burns enemy player when you cast an istant or sorcery.The rest of the deck is pretty much burn spells.
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Not bad, man. Thanks for the pointers on my blue/red deck. I was trying to figure out what to do with that. Anyway, here is my.aggro red deck that I built a few years ago. http://www.mtgvault.com/milfstink/decks/feel-the-burn/
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