I came across some interesting blue cards for this type of deck. Some of them include:thought courier: 1b, 1/1, T: Draw a card, Discard a card.stitchwing skabb(zombie): 3b, 3/1 flying. 1b: Discard two cards, return stitchwing skabb from your graveyard to playvexing sphinx: 1bb, 4/4 flying. cumulative upkeep: discard a card. When it dies, draw a card for each counter on it.secrets of the dead(e): 2u, draw a card everytime you cast something from your graveyard. If I add flashback to the deck, wow.zur's wierding(e): 3u. Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.Zur's Wierding in particular is stupidly good with Ground Seal and life-gain... Maybe Gnaw to the Bone(has flashback)!
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I will almost certainly exchange the 4x Visionaries for 4x Gravecrawlers. This opens the door for 3x Vengevines too. Mutavault is probably the way to go with zombie stuff. I gotta use at least 2 Ground Seals in the mainboard since the deck gets smashed by Exile. I would rather have "You have Hexproof" in my sideboard. Ground Seal shuts down Deathrite Shaman, Scavenging Ooze, Snapcaster Mage, Loam, Delve, reanimator(black).Viscera Seer would be a free way to sacrifice creatures at instant speed to scry through my deck. Nezumi Bone-Reader incorporates the discard function. This would be a nice way to "lock" the game, but Raven's Crime is better. Is Raven's Crime retrace ability repeatable?I gotta get the Tomb yet, and some "cheaper" fetchlands is all I'd need with Greenseeker.Looking at a lock with Raven's Crime, Grave Pact, Jinxed Idol, I supposed as two-of's? With that Seer chiming away with Scry?I should still use Smallpox, no?Is Jinxed idol win more? Seems like it be a fun card to play but it won't help me against Boros, which is what this deck might struggle against.
Here's some cards you should consider:Grave PactSkullclampSadistic HypnotistNatural AffinityDon't remove Fog, I ran a similar deck to this before and used Tangle. It's imperative that you stall out the game.
I like it. But it starts way too slow for an elf deck. Too many warcallers and scarbaldes. Do you really need those cards in your starting hand?4- I want this card in my starting hand/I want to see it more than once3- I want to see this card in a game consistently2- I don't necessarily need this card, but I want to use it sometimes. <---warcallers/scarblades1- I want this card later on in the gameYou don't need Obelisk of UrdNeeds more cheap elves
A RW SquirrelCraft?Except SquirrelCraft is exclusively green and costs less at the expense of haste... Tangle/Holy Day kind of stuff is not an uncommon find in sideboards and a lot of decks that play defense will have ways of shutting down creatures or combat damage. Point is... what's your backup plan?I am sure there is some kind of card that: whenever a creature etb, deal 1 damage to opponent.I made a similar but different deck that utilized SC's token generation as an engine:Skullclamp: drawGrave Pact: because infinite sacrifice doesn't care what it says on your creature card.Sadistic Hypnotist/Nath of the Gilt-Leaf: discard your hand.Natural Affinity: It's time to kill your lands.Suffice to say, I usually told people I'm not going to attack with Squirrels because it was so much more fun to see the despair on their face when the only card that wasn't in their graveyard was the one they were about to draw next turn.Hid behind Tangle and Grave Pact.
too much going on, maybe focus on only one of them? There's not much in the way of your opponent if he gets going quicker
dual lands, yes. more lands: no. There's only 3 cards that cost 4 mana, and 2 cards that cost 5 mana.
that's a neat little trick, oh the instant speed of my untapping. As it is currently I'd have to wait a turn for that tap mechanic, or burn kiora's ability. Too bad she doesn't both tap and untap. Either way, its not a big deal.I re-read kiora and decided to add to deck. She actually fits the deck really well. But damn, she's an expensive fish.Thanks Maniac, a really strong addition to the deck.
demonic tutor is the best one. imperial seal is good as well. Not sure diabolic intent is a good idea in this deck. I use the intent because I like grave pact and its cheaper $$. Sylvan tutor is pretty good for finding creatures. You have to wait a turn, though.Off topic:Prophet of KruphixEternal WitnessGlen Elendra Pranksterallows you to recur any card from your graveyard, whenever you want. Like maybe the same counterspell on tap every turn. Maybe putrefy, a tutor, anything. Instead of E-Wit, it also works very well with acidic slime or any whenever enters battlefield creature, really.Prophet of Kruphix is also n- n- nasty with veilstone amulet.
Daring Thief seems real nice. If I'm not mistaken untapping an untapped permanent is still untapping? Could turn those late game creature draws into my opponent's best creature. Cool. Thanks brother. Even if its not, there are many ways to bleed him through on attack without dying.I am very curious to see how it would interact with a 2nd bident of thassa entering the battlefield. Could I keep one, and sac the one I exchange with opponent?
I found a hole:Centaur Battlemaster is hardly used because typically I'm trying to tap everything.Kiora doesn't really do anything for me.11 cards that draw9 cards that tapaverage early gameterrific mid gameno real closers, its mostly keep dwindling opponents by exploiting the tapping.So I need some help: I can add two cards to the deck (standard)Which card(s) would you add?
+1 on swan song. Between that and beast within, you have an answer for anything.
Since you have one of everything you may want to run more tutors, so you can find the answer.
Tormenting Thoughts is also good for delve.
that's not true. Kruphix can be very good with stuff like Hero of Leina Tower and Quiet Contemplation. Just a couple examples, there's many more.
if you really wanna break ascendancy, add green.
I have heard rumors of a spell that costs 1 green mana and draws you 3-4 cards in Standard.I feel like Dakra Mystic would be a good card for this deck. Allows you to cycle through your deck while controlling opponents somewhat. Also could help the delve aspect.
It's a cool card. But, I don't know, isn't this a rather extravagant way to ramp up the triton/eidolon...Monastery Swiftspear/Seeker of the Way + Aqueous Form is better than Triton/Eidolon because the +1/+1 turns into +2/+2. The trade-off is it costs you 4 extra cards. BUT, you could still pump them up while you're finding your Ascendancy.I see the Helix, but the mill doesn't seem all too consistent.
So I playtested this deck. And so far its 7-3. I am having fun and am very pleased.I lost to that Agent of the Fates. A really nice heroic card. So I added Sedge Scorpions and removed the hero of leina tower and 2 lands (22 was a bit much considering there's only 6 cards that cost 4-5 mana.I lost to a protection/Elspath deck. It was quite exciting. Luckily I was able to draw both a sedge scorpion and Wavecrash Triton early on so he often had to choose to protect against blue or green. This effectively voided his attack. I was coming back, but he then played an Elspath, and some other planeswalker, pumped up the tokens, and I was powerless to stop all that. So I'm thinking of adding a planeswalker myself. Kiora seems to go with the deck. Maybe drop the centaurs?I also lost on luck of the draw, but hey that happens.Suffice to say this deck's creature removal is tap your creature and dredge scorpion. So it's not that strong there.Standard doesn't see the schinanigans of legacy or vintage, it's a breathe of fresh air to play 10+ turn games. There's no lame artifacts that let somebody play 5 mana on turn 1. There's no broken combos that end the game 2 turns in. It's a lot of fun: my favorite mechanic, card draw, is all the more important.
I noticed a lot more people playing standard. And vintage is kinda lame. You either get stomped, or you stomp and they quit before fun. So I decided to put one together. I have a Prophet of Kruphix which is somehow legal in standard, and I started there. Then I saw some merfolk with some keen abilities and neater artwork. So here I am. Triton Tactics is such a nasty card:for one blue mana: surprise untap0/+3 x 2Put a creature or two to sleepAnd I just may add counters to my cards or draw or tap a 3rd creature to sleep...one blue mana.It's kind of situational though but it can still draw me a card or two no matter what.Also Warrior's Lesson might just be an ancestral recall lol.
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