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a deck designed to play greater gargadon as fast as possible and then let him crash for the win. im usually not a fan of these type of decks, where u get out a big creature and let him go to town, but they certainly have their purpose. this deck is chuck full of token generating cards that will be fuel to get gargadon out faster, if played right he can be on the field on turn 3 or 4 and that is just something that cannot be ignored. put out the tokens and small creatures, sac em quick, along with the lands if necessary, and stomp for the win. sakura tribe elder is in here as a lil diversity as u can sac him to gargadon or get a land from him this deck also contains 4 copies of Sylvan Tutor Sorcery, G (1) Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it
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gargadon is quite a beast
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what is the plan when Greater Gargadon gets countered and you just saced a bunch of stuff?
the chances of them having a ready counterspell on turn 3 r pretty low, and if they do consistantly do pull that counter off then they have a completely lopsided deck, i realize that this is a 1 track deck, most of mine r, but ive exploited weaknesses in the system to ensure that there will be time enough to make it work. a good counter deck can take down pretty much anything i will admit though