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a combo deck that creates infinite mana. play order of whiteclay, priest of gix, phyrexian altar, and paradise mantle. sac priest of gix to get 1 white mana, this gives u mana total, then equip the mantle to order of whiteclay then tap it to have a total of 5 mana, use 3 of this to untap order of whiteclay to resummon priest of gix...this gives u another 3 black mana, repeat the process forever harvesting 2 black mana each time, then cast consume spirit for infinite damage. with the search and transmute in this deck it is an easy combo to pull off. block and wait till it pas off. enjoy
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tap, untap, repeat, blast
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tap, untap, too late you've already lost srr good idea though but needs some work on speed a good idea for some early uber defence would be that new wall from the alara block i forgot the name but it cost only 3 mana (one blue one white one colorless) has shroud and 0/8 since your kinda in the walls thing i would take out the steel walls for that however you'd need to add some one mana drops again hmmm why paradise mantle btw i mean yeah sure good card but...you're playin only twin colored you know...add some orzof lands and such in stead and some good attackers wouldn't hurt in this deck i suggest angel of despair hope i helped
and yes i read your combo and yess i still suggest sumthin else then paradise mantel
this is a combo deck not an attack deck, attackers would be useless, and paradise mantle is absolutely necessary for the combo to work, its the only way to be able to get the all important 2nd white mana to be able to untap order of whiteclay. so basically this deck is worthless without it. the wall u r talking about is wall of denial and it is a white and blue creature so i would have to splash blue in this deck for 1 unnecessary card. sense it cost 3 mana that means i have to waste the whole of turn 3 getting it out there when the chances of the opponent getting out something that can take the walls i have in here already is slim to none. besides, the point of the walls is to buy me minimum time at best. with the search i have in this deck u can have everything u need by turn 4, and play it all by turn 6, so a turn 6 win consistantly isnot bad at all