The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Wiz Kid: using wizard synergy control to squeak out a synergy winI'm testing out a Faithless Looting build with wizards that doesn't seek to take direct advantage of Looting beyond the ability to trip Tamiyo with 1 spell. The idea of that is simply upping the inevitability and moving through lands that aren't needed.Some specific synergy going on is as follows:Tamiyo gets flipped by:-itself with 3 turns-itself with 1 attack, 3 mana, and a Consider-Faithless Looting-Flame of Anor-JaceFlare of Denial seems like a net negative, but is necessary for the speed of this stupid 'modern' modern format. The good news is that it fits in perfectly with this build, as Tamiyo gives it a turn 1 access (if necessary), and both Snap and Thundertrap Trainer give you a net 0 exchange with tempo, as they replace themselves for minimal mana.Win conditions:-Trip Tamiyo and out-material/Jace-Jace protected-Inevitability grinding mixed with bolts to the face and recyclingThoughts appreciated.
This deck has been viewed 120 times.
NOTE: Set by owner when deck was made.
What are you going to say to St. Peter when he confronts you at the pearly gates about why your Modern Izzet deck did not run Spell Snare in 2025?
Permalink
Oh, how I detest Spell Snare as a card. The most conditional counter ever made viable. I know it shuts down Psychic Frog, Ajani, Nacatl Pariah // Ajani, Nacatl Avenger, Orcish Bowmasters, etc, but god do I hate it. I don't know if it's my naivety or what, but my gut always wants to play Spell Pierce and/or Stern Scolding over Spell Snare so it doesn't sit in my hand mocking me or get topdecked into a dead field.Obviously its limitation is somewhat subverted with Looting legal again, and Force of Negation always being hungry, so there's that.Ultimately, I don't know what to think about it.
I don't think St. Peter is going to accept that answer.I hate the card myself tho. But it is stupid how much it counters, and how relevant that tempo swing can be. Being on the draw and hitting Ajani or Ruby medallion on the opponent's 2nd turn is fucking huuuuuge.
Maybe I'll pull 2 Counterspells and a Spell Pierce for 3 copies.
Mystic Sanctuary is banned in Modern. Aside from that I like the list a lot
Drat, I must have missed that banning. Makes perfect sense though, making it an island was a bad idea. I assume they thought the 3 other island qualification would keep it in check, but either forgot about or didn't predict the interaction between all the fetch, dual, shock, surveil, and cycling lands which have reshaped magic.In a rational world, I'd swap it out for Riptide Laboratory, which allows for such delightful shenanigans. But I'm afraid it's far too slow to be viable in 'modern' modern. I'd also consider Mutavault, or a third Sink into Stupor. Any other suggestions?
If you are looking for a utility land, you can't go wrong with *Otawara, Soaring City* . *Mutavault* seems kind of out of place for this deck, but I always tell people to test their theories before just straight dismissing things. You can also just jam another Island, as boring as that may be. I play UW Control mainly, and I run 5 basic islands.
Here's my thought process, for what it's worth. Mutavault counts as a wizard, so it trips Flame of Anor. What's more, it can turn itself into a wizard for that purpose, so you essentially don't lose any mana. It's a cheap 2/2 beater if you need it, which adds to the inevitability win with Tamiyo (which is actually a semi-problem in this build (lack of muscle)). It's also a chump blocker to help shut down fast critters if necessary. Plus, since it's just a 2 color deck, it probably won't mess with color fixing too much.On the converse, running Otawara or another island obviously has benefits too. Otawara gets around so many nice things, and the island will help with the inevitable Harbinger of the Seas this will run in the sideboard. So many silly little decisions to consider.
I would test the Mutavault for sure. As you said, it's a 2 color deck, so it shouldn't mess with the color fixing that much unless you keep a very awkward hand. Let me know what you chose and test!