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This is a new decktype I've created called Teamsters.The focus is on fast and cheap creatures that retain advantage whether they stay on the field or not, thus making removal far less effective while still being fast enough to threaten burn and combo mechanics.The embodiment of this concept is rogue refiner that refills itself and is a big enough threat on the field to warrant a wasted removal, putting you at +1.Several other cards generate similar advantage, and are worth mentioning.Merfolk branchwalker either draws you a card or beefs itself and has a better scry effect.Viridian emissary pulls a land, causing both acceleration and pulling out a deaddraw in the middle/endgame. I've written about this card before and am still convinced that it is a fantastic card for modern because it accomplishes basically whatever you need it to.The rest of the creatures have a similar purpose and the other cards either support that idea or act as your removal leaving your creatures free to rampage.
tasigur?
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NOTE: Set by owner when deck was made.
An interesting approach I will investigate a little further; +1
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Thanks for the interest, I'm pretty happy with it so far.The best part is that besides fixing the lands and a few tweaks here and there I think this decktype has the potential to be competitively in the same manner as dredge mechanics