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NOTE: Set by owner when deck was made.
So what is the "teamsters" archtype? Or is that just your name for it.
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Just a concept I'm kicking around. It's so damn hard to run a creature based deck in modern as there are so many good removal options that shut them down that don't eat tempo. So, at least in my mind, one way to get around this is to run creatures that benefit you even if they run into normal removal.Now, not much helps you against path to exile, but the rest of the staple removal options: terminate, fatal push, lightning bolt, damnation, wrath, etc, all lose effectiveness against a build that either doesn't respond to normal removal or recovers so quickly that it doesn't matter. Thus, a teamsters (union) theme. Emissary grabs a land, so accelerates and retains advantagefinks is the anti-removal kingrogue refiner replaces itself when it hitsthragtusk replaces itself at deathvizier swarms like crazy in this buildAll the other critters are either hexproof or shut down opponent's tempoSome 1 drop tactical control to speed things up and the regular splash of path to exile.The whole thing is simple, and most likely can't keep up with the heavy hitters in modern, but its a fun idea