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Slow Pitch: discarding your own cards while dodging disadvantage and snatching tempo for a sneaky beatdownYou've got 11 cards mainboarded that discard (15 if you count the flashback on Faithless Looting) and the rest of the deck takes advantage of this for some wicked interaction, basically bypassing the loss of material.Unearth pulls back Oculus (giving you a WILD field for one black mana), Snap (which can reuse Unearth immediately (+2 in material for 2 black mana), or your other value critters. And if you don't need it, cycle it away.Looting flips Tamiyo on the spot (turn 2 even), cycles through the lands you won't need (the curve on the build is very shallow), and combos off of Fiery Temper to perfection.Your one-of Hearth Elemental is as good a topdeck as you can ask for in a build like this. Use the adventure for an instant material bonus if you need it, then cast the 4/5 beater at a greatly reduced rate (or hold it till you can safely in exile). Notably, Elemental is really, really annoying to remove, as it doesn't die to Fatal Push, Lighting Bolt, or Prismatic Ending, meaning it's immune from most of the staples of spot removal being run in the format.Everything else is good grixis fun. Imagine being rewarded for discarding cards to Psychic Frog. That's just silly.Thoughts appreciated.
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NOTE: Set by owner when deck was made.
This looks really well put together. The only two things I can think to recommend likely are too slow or just out of tempo for this deck. I'll list them here just in case. Deck looks like tons of fun.Squee, the ImmortalYawgmoth's Bargain
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I love the idea of Squee, and actually tried to squeeze him in here. I've tried to take advantage of his nifty engine ability for a long time, but can never justify him over faster or more potent options, which is a giant shame. He'd have to be run in a format that can't crank out a 5/5 flyer and token engine on turn 2 with mana up to protect it (modern is ludicrous). Maybe some day, who knows.Yawgmoth's Bargain is bonkers of course, especially when you can run it with cards like Soul Spike and just draw through your whole deck and burn opponent out in a single turn, but it's only legal in vintage and kind of demands it's own build.Either way, thanks for the feedback. I don't have enough time to be on here as I'd like, and I've been having some fun deck projects eat up my time on here lately so I haven't been able to check out what else is going on, but I'm always on the lookout for discussion of the game (which to me is by far the most fun part)
No worries and fully agree. I can't message directly on here but keep in touch eh? I try to keep an eye out for yours and I've always got deck projects I'm working on as well, happy to have any conversations/feedback. Always lots of fun. :)