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Silence is a popular choice for the Scepter.
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ive made several deck running that combo, and im not overly fond of it. I would run a copy or two in the side for some insurance, but this isn't supposed to be a combo deck. Just a control deck that uses the scepter for either a win condition or a nasty control element depending on the circumstance. The silence combo makes the deck more rigid and brings down its flexible play a lot as it requires combo pieces to be effective. I hate having a copy of silence and having to decide when to use it vs when to hold onto it to wait for the scepter to make the combo. Because you cant use silence like a counterspell, deciding which turn to drop it on the opponent in order to slow him down is basically a shot in the dark. I would rather have a flexible control deck that can spend its resources while it has them and feel safe in the knowledge that when I draw a scepter I will have something to imprint on it.Besides, you don't get much better than lightning helix on it as both a control and win condition. 3 damage every turn plus 3 life is a wonderful way to control the game.
I like the concept of it mostly because it's you made Scepter something people can actually play.