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Microwave: slowly turning tempo into heatThe idea of this deck could not be more simple. Say 'no' to opponent while building to a win condition that utilizes tempo to create material. High Noon helps tremendously here, as your goal is to be able to sit back and let Bitterblossom win you the game, so if you play a High Noon, you can go 1 for 1 with whatever opponent is doing every turn, all while pumping out your flyers, which is a win mechanic.The only real problems here are that Bitterblossom is relatively slow and bleeds you out while it works, both of which are mitigated in the build. Firstly, as stated, you want to buy time and turn opponent's momentum off anyway. The entirety of the build, other than Bitterblossom, does this, so that shouldn't be a problem. Secondly, you've got a few anti-bleeding cards mainboarded to help mitigate this problem (Kaya's Guile and Lightning Helix). Thirdly, Bitterblossom is cumulative, so its bleeding only becomes a problem if you can't keep opponent from messing with it, and throwing hate at the 1/1's is essentially pointless, so the only real way to do that is to have some bigger threat fielded, which this build is designed to prevent. And fourthly, you can outrace opponent to the bottom with the burn cards if necessary.Feedback appreciated.
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NOTE: Set by owner when deck was made.