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Labyrinth- Muppets + a mazeThe theory here is simplicity itself. Turn 1, you will to drop Root Maze, Deafening Silence, or a weenie. If you drop Root Maze and can follow up with at least 2 weenies after that, you've basically won the game, as all the stupid shit in modern is busted, especially on the play. The rest of the deck does Death & Taxes without the accel, but rather accelerates naturally compared to opponent's inability to get anything off the ground with eight 1-drop hate enchantments, one of which hopefully lands early game. Then you just cruise on momentum for the win. If you don't pull a hate-eight enchantment, you've still got steady weenie synergy to play around with, and very little that can be done to mess with it apart from a nuke or prohibition against 1-drops. Feedback appreciated.
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NOTE: Set by owner when deck was made.