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Walker friendly mechanics.Testing out Eidolon. Here's my theory: it's a solid blocker (can't be bolted), and hurts almost every decktype more than it hurts you. This build is perfectly fine fielding a walker during turn and hitting an instant during opponents. The more time it buys, the more walkers you field and the more times you activate them.
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NOTE: Set by owner when deck was made.
Eidolon is a good idea
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I agree on eidolon being a good idea.Have you considered simian spirit guide to go eidolon or PW much earlier ?It worked very well in the past for rw prison moon with 3 different planeswalkers.
Ya, that's a solid possibility. The more I look at it, the more applications I see for Eidolon. I'm working on some prison builds, and the red option is definitely going to come up.
Heard of "kitten prison" at mtggoldfish?Looks like a fun build.You may cut away some of the nine lives to make room for eidolon.
That's a fun looking build. I've wanted to build an enchantment prison forever, and I've never been able to justify it. Perhaps now it can be done