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Semi-budget
This deck has been viewed 1,191 times.
NOTE: Set by owner when deck was made.
Looks solid. Perhaps 1 or 2 Celestial Colonnade would be useful.
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I have very mixed feelings about colonnade, which I realize aren't really shared by the rest of the magic community. Here are my thoughts, let me know what you think.Pros: 1- its a good win condition long term2- produces mana so fixes mana problems as well3- is basically immune to sorceries (wrath effects)4- hard to burn off5- hard to kill with irregular snipe effects (stuff that kills/exiles non-lands permanents)Cons:1- slow, as it comes in tapped and takes 5 other lands to activate2- draining, the 5 other land requirement means you can't safely start using the manland until you are at 5 lands + whatever your operational curve is (mine is 2, so I would need 7 total lands to be marginally safe in letting it start attacking)3- loss of tempo/mulligan problem- I hate dropping it turn 1 as it doesn't let me bolt/spell snare/path/sleight of hand which is basically how this deck functions, and it presents the same problem turn 2 (no remand/helix), so I never want to have it in the opening hand, so I never really want to run more than 1 copy. For the same reasons, I don't want to actually give it a land spot as I can't rely on it the turn I draw it and it severely hinders the deck's workings in the first 2 turns. Basically I don't want to draw it at all until I have the operational curve handled and have enough control going that I can afford a dead draw (what it is the turn you draw it (tapped)).My conclusions: This deck's operational curve is 2, meaning it can do almost everything it needs to with only 2 mana. It also relies on having turn 1 and 2 plays/responses, then holding down the field until a win condition surfaces (which isn't that hard). So, I don't want to run anything that I rely on for mana that upsets the turn 1/2 balance. I would be ok running 1 copy of colonnade, but in my opinion its very overpriced for the reason's I've stated above. It has caused me to mulligan many times where a regular land would have kept me the hand, and I personally prefer a spell over a land in the 22nd spot (I run 21 lands for decks like this).All of this being said, I'm not denying its a good card. I just don't personally like how it plays with the type of decks I tend to build.Thanks for the feedback!