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Burn has been the same for a while. Here's an attempt to shake it up a bit.Jailbreak- taking advantage of the prison aspects of High Noon and meshing it into a burn build.High Noon hurts you not very much and hurts most decks quite a lot. You're perfectly happy throwing out 1 burn spell a turn, netting 6 damage a cycle (give or take) and letting Noon protect you from explosive combo nonsense. Meanwhile, you're waiting for that 5th land for the finishing blow that Noon has built into it like an extra clip. You might not need it, but it's sure nice to fall back on when you can hit opponent for 25% of his damage on a card that you aren't playing for that purpose.The rest of the deck tries to take advantage of the slower pace to grind out more advantage. Rift Bolt gets around the casting requirement, Lavamancer (who is normally too slow to consider) and Vortex turn tempo into damage, everything else fits nicely into your once spell a turn removal or to the face spot to hopefully grind out a few W's.
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NOTE: Set by owner when deck was made.