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Garden Salad: an attempt to abuse land mechanics and grind out a material advantage into a win.Basically every angle of this deck is trying to edge the land advantage into either a +1 in material, creating a repeating cycle, or building to a win condition.Some noted synergy:Wrenn/Life from the Loam-recycles cycling lands to give you maximum draw power each turn-recycles Urza's Saga to fetch your loop artifacts and/or generate win-condition tokens that stack like pancakes-recycles removal lands (Blast Zone, Boseiju, Tectonic Edge) to chip away at opponent's resources-generates great card advantage off of Cathartic Pyre if you don't need it for removalJolrael-tokens from cycling lands/Wrenn/Life loop-tokens from Tireless Tracker-possible win condition off its lord ability with material advantage of loopingElvish Reclaimer-fetches whatever land piece you need (which indirectly fetches artifacts)-cheap field dominance over most modern staples like Ragavan-not boltableArtifacts-all fetchable by Saga (which is fetchable by Reclaimer)-meta toolbox that fixes many problems (life, damage, grave hate, card advantage)-loopable with almost every piece of this setup-feed the Saga tokens (which are also fed by clues)
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NOTE: Set by owner when deck was made.