Modern Flying Control

by dknight27 on 18 January 2015

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Tags

  • Modern

Deck at a Glance

Social Stats

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This deck has been viewed 645 times.

Mana Curve

Mana Symbol Occurrence

2028006

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Flying Control

I would make some changes, I would cut negate and psionic blast for mana leak and remand. I don't think carytad is good enough here, I would rather see tarmagoyf or scavenging ooze

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Posted 20 January 2015 at 06:09

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i know the rest of the magic world is in love with remand, but i find it rather pointless. sure, best case scenario it stalls out the opponent for a turn early game or helps you squeak by with a win condition, but the rest of the time its just a waste of mana on both sides. as soon as the opponent builds up enough lands, say turn 7-8, then it becomes useless because he will just replay it and all you did was draw a card. I would much rather have negate to stop the removal and control aspects for good and protect my win conditions with it.

similar problem with mana leak. ya, its great early game or late game when they go for an all or nothing play, but the rest of the time its just an inconvenience. I would rather have a solid answer that can be used regardless of the opponent's manabase.

psionic blast is a wonderful tool because it can be creature removal and strait burn damage, and no one expects it from blue. especially in modern, which is far more creature heavy, its a great surprise control card.

caryatid is in her for 3 reasons- 1, its a tri colored deck in modern. there will be mana problems. 2, its a control deck, which is always hurting for the mana to play spells during the opponents turn while developing your own field. 3, its an early game blocker and a late game chump blocker that cant be pinged away because of hexproof. decks that swarm early and then run out of steam will be decimated by a turn 2 caryatid because it will give me time to work up to complete board control, especially game 2 when i would sub in my nukes that it could launch on turn 3 because of its mana boost.

whats even better about caryatid is that it lets me play augustin on turn 3, which will obliterate the opponent's development and give me the time to get board control.

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Posted 22 January 2015 at 05:21

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and personally, i think tarmagoyf is overrated. its a brute that has conditions for its effectiveness. besides, im relying on huge but cheap flyers in here, and want to control the board until they start working. goyf would just take up space

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Posted 22 January 2015 at 05:24

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