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Diet & Exercise: cheap, quick control that slows everything down and then grinds out a W with food mechanics.The centerpiece of the build is the Asmoranblah shenanigans that generate food tokens which you can abuse in a couple ways here. High Noon is about as good as it gets in a build like this, as you want as many turns as possible to abuse the food mechanics, and half the build operates without casting spells by relying on activated abilities.Secondary win condition is Vito's draino ability combined with the food tokens, which turn all of them into lightning bolts. Tertiary win condition is the highly inefficient but delightful sac ability of High Noon, which you can use to close out a game.Feedback appreciated.
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NOTE: Set by owner when deck was made.