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Daywalker- Day's Undoing + Narset (a planeswalker)The theory is simple. Day's Undoing resets your ammo, and if you cast it with Narset on the field, you've robbed opponent of all cards in hand. If that combo goes off, its GG. Even if you don't have Narset, Day resets the grave and hand, and doesn't really hurt you as you're gunna be moving through the deck relatively quickly, can dump your cheap spells before casting Day, and can catch opponent with unused ammo. The rest of the deck either keeps you alive or grinds for the win condition. Synergy breakdown as follows:Bonecrusher- a truly FANTASTIC drop in here, as you cast him for 2, either get the burn or kill a critter, then store him for later as you drop Day, reset, and you've got Crusher on deck for when you need him. Then later you field him and start swinging for the win. He's basically guaranteed to net you material if he lands either time.Higher land count- gets you to 3 faster, which this deck needs, and the accel goes perfectly with the hard reset, as you need the ramp to max your tempo retention. The draw lands cut down on dead drops, so the higher land count doesn't really hurt it.Hard Evidence- keeps you alive, replaces itself, tempo, counter target Ragavan.
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NOTE: Set by owner when deck was made.