Modern Compost (Competitive)

by dknight27 on 10 October 2024

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Compost: getting a boost from grave shenanigans

The goyf's speak for themselves, everything else dumps material in the grave at cost, with tempo to support the goyfs. You're looking for quick and efficient damage while saying no to what opponent wants. Pretty simple concept actually. The planeswalkers in particular help everything out, and both combo well with the goyfs. I'm quite fond of Grist's second abil sacking off Stitcher's Supplier and essentially guaranteeing a +2/+2 per goyf with a +0 in material.

Feedback appreciated.

Deck Tags

  • Modern
  • Golgari
  • Competitive
  • Graveyard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

003708

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Compost (Competitive)

This does look like a more Goyf'd up version of my deck Delirious Ramblings, and I think that there's a good middle ground between the two there.

I totally agree with Nethergoyf being in this deck, but it's Escape cost is essentially a Delirium ability, and without Artifacts like Mishra's Bauble, it can be a bit hard to proc. And yeah, I see the Capsule and Spellbomb, but that requires Urza's Saga to tick up 3 times to fetch one. That's more of a try it and see how it goes deal. (Also nice work seeing Enchantment Land as the card types!)
Cards like Stitcher's Supplier are great as well for trying to mill into that sort of ability quickly, but I do also prefer to have Grisly Salvage too as a one-off mill card since it also grabs a creature or a land most of the time. If you wanted Salvage, I'd say probably swap the Inquisiton to the sideboard for them.
It's also bit of a weird one, but if you have Delirium able to proc quickly and often enough, then Drag to the Roots is literally just a better Assassin's Trophy.

This is also a personal preference, but I'd have more Unearths in a deck like this since you have 17 legal targets, 8 of which are your key strategy and 7 help boost them very quickly. Since you have Capsule, Fatal Push and Assassin's Trophy/Drag to the Roots as removal, I'd probably swap out the Go For the Throat for another 2 Unearth and 2 Trophy/Roots.

I'd also work out a Sideboard since you don't have one if this is a competitive deck. I can always recommend cards to go in, but without knowing your local meta, it'll just be stabs in the dark.

Hope this helps!

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Posted Friday at 12:28

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