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Modern Jund semi-Superfriends build attempting to find synergy with a splash of the proliferation mechanic, all folded into some +1/+1 counter shenanigans. The idea is to generate enough pump material advantage to grind out one or more assets into a mid-game win.The idea came when I realized Contagion Clasp became much more viable as a turn-2 answer to some of the pesky critters plaguing modern at the moment, such as Ragavan, Esper Sentinel, Ignoble Hierarch, etc.Synergy overview:-land recycling- Tireless Tracker, Wrenn and Six, cycling/fetch lands, Liliana advantage, Yawgmoth advantage-proliferate- beef up the walkers, beef up the +1/+1 counters, highlight on Nissa, who makes tokens and then spreads counters that you can proliferate (booya)-mana excess- Hierarch helps field a walker turn 2 and start pumping, converting Clues into material, Ooze self-counters and grave hates (screw yourself Murktide)
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NOTE: Set by owner when deck was made.