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Old idea ramped up with modern power creep.Delver is best friends with Rage Channeler. Both get tripped by similar cards, Channeler helps trip Delver, both are cheap in game and out, and red and blue go together like MTG nerds and their mothers' basements.Budget build of this concept that's realistically not that bad apart from the land base, which is unfortunate but that's life.Channeler needs 4, and will have easy access to 3. Instants and sorceries are a no brainer, and with the fetch and cycle lands, having the 3rd won't be too bad. The last will be more difficult, but more than likely, a critter will get sniped or you'll worm your way to a Dress Down thanks to the phenomenal tactical draw cards at play in this build.Other than that, it's just good ol reactive control. Say 'no' to stuff while fetching, fielding, and protecting your win condition. And it's so darn easy to field and protect your 8 little fellas.Feedback appreciated.
This deck has been viewed 544 times.
NOTE: Set by owner when deck was made.
Looks good
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