The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Brunch: eating on a discount between mealsAsmoranblah obviously got better with Faithless Looting, but throw in Monument of Endurance and the whole thing becomes bananas. Suddenly your cookbooks become beastly engines of disaster that give you whatever you need essentially for free each turn. And all in a deck that's extremely 1-drop heavy, will probably never mulligan, and can turn lands into either draw engines or missiles to the face.The added twist I tried with this frame was throwing in Root Maze, which at first seems counter-intuitive, but comes with some extremely interesting synergy. First and foremost, it throws the game into taking at least twice as long, if not three times, as the prevalence of fetchlands means you've got to wait till turn 3 of playing a fetch land to actually get any mana out of it. For most decks in modern that want to hit the ground at the speed of sound, that's a potential death sentence. For this build, it is MUCH less of a detriment, as you really only need a small amount of mana to operate, and once the engine is in place, the rest is gravy. So, a turn 1 Root Maze on the play for you means you've just bought yourself a minimum of 2 turns before opponent can really do anything to get things in gear, which should translate into an inevitability W.The rest of the deck is the classic Asmoranblah build, where you try to outrace with material buildup and the fact that your combos don't really need any mana to work.Feedback appreciated.
This deck has been viewed 131 times.
NOTE: Set by owner when deck was made.
This Asmoranomardicadaistinaculdacar deck is really cool! One, crazy card name but two ... really interesting ability. I'm not sure I understand the purpose of having a single of each Haywire Mite, Executioner's Capsule and Nihil Spellbomb? Have you considered swapping in 3x Assassin's Trophy?
Permalink
Assassin's Trophy is indeed generally better and would fit very well. However, the singles are there to take advantage of Urza's Saga, which searches 1-drop artifacts, so it effectively runs 5 copies of each, depending on what out you need. Plus, you can reuse the Sagas with Wrenn and Six, and they're a win condition all on their own, especially in this deck as you generate Food tokens, which are artifacts, so the tokens you can generate with Sagas will be gigantic.
Ah, that makes sense. Didn't think about the Sagas. :)