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BOGO- buy one, get oneThe theory of this deck, and the architype in general (which I'm working on expanding), is that running synergy mechanics/cards that give you 1.1 vs 1.0 advantage and/or tempo wins under more scenarios than it loses simply based on the statistical edge and the concept of inevitability.This build works off the following mechanic:Turn 1- one-drop discard takes away opponent's jumpAfter that, grind out the BOGO material victory. All the critters are at least a 1.1. While you field them, say 'no' to everything opponent wants to do, and swing away.Of particular note, Hearth Elemental is an absolute titan in a build like this. 50% of the deck makes it cheap while in the grave, and the build is designed to throw away a handfull of material saying no and/or fielding win conditions. So, topdecking a Hearth Elemental is like topdecking an RRC 4/5 with 'etb, draw 2 cards'. If that card existed, it would be banned in every format but vintage. Only three Elementals, as you want to topdeck them, not have them in the opening hand or in the first few turns.Feedback appreciated
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NOTE: Set by owner when deck was made.