The owner of this deck hasn't added a sideboard, they probably should...
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BOGO- Buy one, get one. Clearance- cheap shit that still has valueThis is probably the most pure example of the concept I'm trying to go for here I've been able to come up with. Everything combos into everything else, and it's all on sale.The deck does what BOGO wants to do, with the most synergy packed in that can be afforded: gives you 1.1 against 1 which eventually overwhelms.Turn 1- one-drop discard stops opponent's planTurn 2- get to workHere's some fun synergy:Goyf works well with Rage Channeler, and both work well with Urza's SagaRage Channeler gets tripped by everything but Goyf and itself, so you'll be surveiling more than you can handleSaga fetches Executioner's Capsule to fix a threat or Ronin to get a damage clock on the board. Ronin is wickedly cheap, helps make use of that mana you don't need once you're at 3, and can toss itself for a cantrip. It also hits double for Goyf and Rage Channeler, and you're really running 5 copies (with Saga) if you need oneDruid gets tripped by EVERYTHING, and can get tripped by Ronin over and over again, which is outstandingFeedback appreciated
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NOTE: Set by owner when deck was made.
Wait, why 23 lands then? Though imperfect due to the impact of fetching, hypergeometric calculations indicate you can expect the hit 4 and 5 lands on turns 4 and 5, 76% and 52% of the time respectively, even if we round that down significantly because of the thinning effect of fetch lands I still think the land count is way too heavy for a deck like this. And perhaps so too is the discard count. There's gonna be a tension there between establishing board presence and using discard while the opponent still has a hand to play with in the crucial early turns, to say nothing of the shitty late game topdecks they make.There's so much shit you could consider while maintaining this fast Jund identity you got going on.Jegantha, the Wellspring to start with as it's literally free to run.Ragavan, Nimble Pilferer cause it's more annoying than ass cancer.Orcish Bowmasters because Orcish Bowmasters.Shadowspear and Nihil Spellbomb because they can win you games and are rarely dead cards.Fable of the Mirror-Breaker if you want to venture into 3-drop territoryThat said I love that you're running capsule, genuinely think it's an underused card. Perhaps there's too much removal when you account for it?
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Yeah, I agree with TheSwarmer here. A lot of Modern decks these days are running about 18-20 lands, even with a bigger pay-off such as Murktide Regent, or even Tron decks, because it's so easy now to get cheap yet effective pay-offs or to just find necessary pieces.As for what I'd run instead of 3 of your lands, probably the Bowmasters because they are just that good, and fantastic against commonly used cards in these decks such as Ragavan and DRC.If you want to go with Ragavan, that's also a good option to get rid of the top card of your opponent's deck if they are particularly fond of it.For the sideboard, there's a lot of options. Since your creatures are all so cheap, then Unearth is a fantastic card to add there for recursion. I'd also consider possibly running Grist, the Hunger Tide if you went with Unearth too, as Grist is quite a solid little Planeswalker, but also counts as a Creature for Tarmogoyf and Unearth!I do also highly think that Surgical Extraction is a severely underrated card in Modern at the moment, especially if you're running a high amount of discard like Inquisition and Thoughtseize.