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Aggro swift beatdown, not too hard to understand. The deck relies around snatching tempo and flooding the field so that by turn 2 you've got a lethal turn clock already ticking and by turn 4 you should consistently be within a kill range. This is helped tremendously by the operational curve (how much mana you need to use the majority of the deck) being at 2 and the full curve (how much mana you actually need) being only at 3, making it get up and go as fast as any non ftk deck in modern. The 10 search lands provide stability and middle game draws and thin the deck superbly.18 creatures (and bellstriker for dash) have haste, and the one's that don't are 1 drops that swing for 2 damage on turn 2, putting you at least 2 turns ahead of nearly any modern deck in terms of aggro tempo.This deck flourishes because of atarka's command and violent outburst, both of which basically gain tempo and retain card advantage and accelerate you at least a turn in a deck like this a turn 4 command or outburst usually translates to an extra 3 combat damage and either another card or another 3 damage, in either case being exactly what the deck needs.Incinerate and lightning bolt clear the field for your fast damage or act as the finishing agents for that last little bit of damage.
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NOTE: Set by owner when deck was made.
Nice deck. I think k you can take a few points from Naya Zoo which wants to play similarly, particularly the use of Wild Nacatl which is so powerful.
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