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NOTE: Set by owner when deck was made.
why run the swamp searches if its your only basic land? why not just run more swamps? I guess its okay is you wanna thin the deck.
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Yep, you answered your own question. Basically the biggest problem in magic is getting the balance of lands vs non lands to hit when you want it to hit, so that you can drop lands to hit your operative curve quickly, hit your full curve on time, then draw as few lands as possible after that. Fetch lands do this better than pretty much every other mechanic designed to date.For example, this decks operative curve (the minimum amount of lands the deck can survive on and still be functional) is 2. 27 cards in the deck are 2 drops or lower, so as long as you have 2 lands out you can do what the deck needs to do to survive. The decks full curve (the min amount of lands the deck needs to do everything) is 5, so any land you draw after that is a wasted draw. BUT, its essential you get the 2 lands you need in the first 2 turns and reach the full 5 quickly after that, so you need a way to accelerate land saturation early but remove it after the opening. Thus, fetch lands do EXACTLY what you need them to do in both situations. The small loss of life, 3-5 ish, is immaterial compared to the ability to not topdeck a land when you need material. Realistically, fetch lands should be more expensive than they are, and they're already a decent chunk of cash.