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Beginner friendly deck on a budget trying to demonstrate some of the mechanics of red and green when they work together.Basically a fast critter build that opts for tempo and material ramp with little else to do but field critters and attack. Imagine how delicious it would be to drop a Bloodbraid into a Ram-Gang and swing for 6 split damage on 4 mana turn 4. I do, however, see the best card in this deck as Ogre-Head Helm, as you can equip it, sac the equipped critter, and basically draw 3 cards. With this many critters, it might as well say "When equipped creature deals combat damage, pay {3} and sacrifice it to draw 3 cards". It even works on its own as just a 2/2 for 2 that's going to refill your hand if you don't have the mana/critters to make it into an engine. Either way, it helps you win the grind games. The rest of the deck just gets big real fast and swings for damage while keeping the field the way you want it, under your meaty thumb.Feedback appreciated.
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NOTE: Set by owner when deck was made.