Modern Bagels (Competitive)

by dknight27 on 06 January 2025

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Bagels: 0-drop (or low cost) artifacts/cards in general that aren't Cheerios (a deck that uses storm with 0-drops)

Here's the theory: force opponent into a grindy game and outlast anything that's thrown at you while going for a synergy/inevitability win

Mox Opal and Faithless Looting are best friends with Asmoranblah. Opal takes advantage of all the Food tokens and speeds everything up, Looting allows for an easy Asmoranblah cast on turn 2, which fetches the Cookbook, and the clock starts winding. Looting also works with Ovalchase Daredevil, and flashing one back in is like a card that's just 3-drop draw 2 in any longer/grindy game.

Goblin Engineer also has fun synergy with Asmoranblah and Opal, as you can use the Food tokens as fodder, and it's a great search engine on its own, potentially allowing for recycling combos every turn.

My love for High Noon is no secret, and I think it finds a perfect home in this build. It's cheap and can be dumped turn 2, which slows down or completely halts many builds in modern (especially on the play). It slows you down as well, but there's enough synergy with it that you won't really mind only getting to field 1 card a turn when you can get around this in so many ways and use your unused mana to pop Foods along the way. For example, cast Finale of Devastation for 2 (your cast for the turn), gets you Asmoranblah, which gets you Cookbook setup for next turn.

The rest of the build helps create an artifact prison, made quadropoly effective by the many fetch and recycle abilities.

Win conditions are:
-beatdown damage
-slow burn damage
-draino damage

Thoughts appreciated

Deck Tags

  • Modern
  • Artifact
  • Competitive
  • Prison

Deck at a Glance

Social Stats

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This deck has been viewed 197 times.

Mana Curve

Mana Symbol Occurrence

80586

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Bagels (Competitive)

This is very interesting. I like it, legitimately. I'd be curious to see what a possible sideboard would look like ... mostly to better understand what threats exist for this deck that need to be planned for.

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Posted 30 January 2025 at 20:34

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I didn't want to go right for the sideboard originally because the format was so new after the unbannings, but now that things have shaped up a bit, I can make a few definitive choices.

As a preamble, my philosophy to sideboarding is bifrucated between 1- what does that deck do poorly against X deck, and 2- what does X deck do well that can be shut down. To me, it's more important to have few/no dead draws in games 2 and 3 than it is to have extremely targeted outs, as the math is more likely to reward a deck doing what it's supposed to do than one just waiting for an out.

First off, High Noon is mainboard hate against SOOOOOOO much of the metagame. It shuts down Temur Breach, Ruby Storm, Affinity, Hallow One, Looting Phoenix, and every Cascade build completely, rendering each build effectively useless without an answer. That's hella powerful, and frees up quite a lot of space in the sideboard. I'm tempted to throw in a copy or two of Deafening Silence to absolutely put the nail in the coffin of all of the above, but that depends on how well the rest of the builds need adjusting for, as it's not actually necessary with so much hate mainboarded.

The biggest problem with the build is that without the ability to use the activated abilities of artifacts, this deck goes from pure synergy to pure slop. Fortunately, there's some mainboard hate against Collector Ouphe and Stony Silence, and notably fetchable hate. But they still have to be dealt with, so I'd probably want something that hits both like Get Lost. Hopefully that's enough to keep the juices flowing.

Another major problem is mass artifact removal, a la Meltdown, which will murder the engine long enough for the deck to fall apart. This is particularly true of Energy Control, which absolutely obliterates this build with Wrath of the Skies. In fact, Energy Control is probably the worst matchup this deck has. Best thing I can think of to counter this is Heroic Intervention, which has merit on its own anyway. I'd also be interested potentially in running Cindervines, which I've always thought had truly massive potential but almost never sees play. That would also be a good option against a few other builds as an alt-win con/removal, so I'll have to think on it.

Obsidian Charmaw is probably a must against pesky Eldrazi builds, against which this deck does very little unfortunately.

Amulet titan gets knocked around by a few cards in this build already, and lots of the sideboard options, so I'm not overly worried about it. Perhaps Force of Vigor, perhaps not. I'll ponder.

A problem with the build as is, of course, is that it's vulnerable to types of grave hate, which is popular in the format as so many decks use the grave. Thus, it's going to face both mainboarded and sideboarded grave hate, some of which there's not much to do about, such as Nihil Spellbomb, other that possibly running Pithing Needle, which will absolutely be in the sideboard anyway (which is nice). However, since the build can survive without Goblin Engineer, as much as that sucks, you could choose to ignore grave hate entirely and go for an alternate strategy pulled from the sideboard, which makes opponent's grave hate useless, or you could run countermeasures against cards like Rest in Peace, which nuke this build into oblivion. You've got some mainboard hate with Portable Hole and Haywire Mite already (which are also fetchable via Saga (hurray!)), but running a few Exorcise in the sideboard never hurt anyone. This, of course, doubles as hate against the big bads, which is delightful.

The silly fast critter decks require running some Pyroclasm, but that's been the case for ages. I gave a lot of thought to mainboarding it.

Anyway, that's my quick thoughts.

1
Posted 31 January 2025 at 01:33

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Awesome insight! For anti-energy, have you thought about running Suncleanser?

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Posted 02 February 2025 at 08:35

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