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I've been struggling with this one for a while. The meta in modern is dominated by Murktide (according to my research), with a minor in Omnath, Hammer Time, and the cascade builds. This build attempts to utilize an anti-meta mainboard strategy that is effective against the major players specifically and is adequate on its own. The build attempts a version of the Death&Taxes model, in that it uses weenies the way weenies were meant to be used: swarm and out value. There doesn't appear to be much mass removal being played in modern, so there's little worry of being nuked game 1 and overall low worry of being nuked games 2 and/or 3.The idea breaks down as such:Murktide: basic control that needs instants/sorceries in the graveDryad Militant shuts this down completelyEndurance keeps the graves clean at speedEsper Sentinel hates on controlEthersworn hates on control and doesn't really hurt youGiver shuts down spot removalThalia hates on controlVoice of Resurgence hates on controlAAAAAAAALL that hate mainboarded = dead Murktide.Omnath: ramps mana and card advantage and recycles landsEndurance shuts down land recyclingEtherworn shuts down card advantageThalia hates on all Omnath's removalEsper Sentinel hates on Omnath's almost everythingHammer Time: fast critters, fast cheating equipment, tempo winALL the little critters go one for one or better, denying materialSpot removal handles the hammer critter (once its not equipped they're in trouble)More sideboard options to pull out the control hate mainboarded, but hopefully the one for one or better ratio of critters should be enough to get you through game 1.Cascade: either fill the grave with cycling critters and then cascade into Living End, or spawn rhinos and roll for damageEthersworn Cannonist is the end of cascade and stops the deck cold, 4 mainboardedEndurance NUKES the Living End build, and there are 4 mainboardedFast critters puts the builds on a quick clock, so if they miss the quick cycling/setup, they're rushing to catch up all game.Sideboard is a work in progress, I'd appreciate feedback on that.Let me know what you think of the theory.
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NOTE: Set by owner when deck was made.
I like the idea, and in theory, should work well.I do have 1 suggestion, and that's purely for Prismatic Ending, you could probably add a single Triome for the odd chance of needing a 3rd colour. Yes, Triomes enter tapped, but having access to that 3rd colour, especially off a turn one fetch, is very helpful. It also cycles if you draw it.
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I went back and forth with the triomes. My hope was that adding sunbaked canyon and silent clearing would sort of fill that role, but I can most def see the benefit of throwing in a triome that's delightfully fetchable. I'll ponder it some more.
Well thought out deck