The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Twinmage combo: Cast Twinflame with an existing target (doesn't matter what). Cast Dualcaster Mage in response, targeting Twinflame. Mage copies Twinflame, which targets Mage, which copies Twinflame. Rinse and repeat for infinite 2/2's with Haste for the W.The rest of the build either gets you to the combo or protects you and/or the combo.Plusses to the combo:-only need 2 pieces (with a target)-easy color(s)-half the pieces (Mage) work fantastically on its own (if you've got duplicates or need to spend one to surviveMinuses to the combo:-you need an existing target to pull it off-need 5 straight mana (3 red), meaning 5 landsThe plusses speak for themsleves, the target minus is fixed with a fun bit of synergy. Spellstutter Sprite is a great card on its own, as its almost guaranteed to give you even material with tempo, then sit as your target until you get the pieces. Hard Evidence gives you a critter to copy, protects you, and stores even material, all for U. It's also possible to spend a Mage then use it as a target if you have a second one on deck. This totals as a firm 8 and a semi-reliable 9 targets, helped along by the 8 1-drop draw cards, the clue tokens from Evidence, the 4 Fiery Islets, and the 8 fetch lands to cut down on dead drops.The build also has 8 'free' counters and 4 1-drop counters to make sure the combo goes off. The only other major problem that needs managing is that you need to survive long enough to field 5 lands and the combo pieces.
This deck has been viewed 620 times.
NOTE: Set by owner when deck was made.