An attempt to take advantage of the powerhouse 3-drop walkers in a reactive control build that retains card advantage and tempo until it can field (normally at speed) a grinding win condition.
Comments and criticisms appreciated.
SIDEBOARD GUIDE
Critter based/fast critters:
- 2 disrupt, 4 negate,
+ 1 pyroclasm, 2 terminus, 2 containment priest, 1 council’s judgement
General control:
- 4 swords to plowshares
+ 2 veil of summer, 2 force of will
Sneak-n-show:
- 4 bolt, 4 swords to plowshares
+ 2 containment priest, 2 force of will, 2 veil of summer, 2 terminus
Dredge:
- 4 bolt, 2 teferi,
+ 2 rest in peace, 2 terminus, 2 containment priest
Ad nauseum:
- 4 bolt, 4 swords to plowshares
+ 1 damping sphere, 2 leyline of sanctity, 2 force of will, 2 veil of summer, 1 containment priest
Burn:
- 2 swords to plowshares, 2 negate
+ 2 leyline of sanctity, 2 containment priest
Lands:
- 4 bolt, 3 disrupt
+ 2 rest in peace, 2 leyline, 2 containment priest, 1 council’s judgment
Delver:
- 1 dualcaster mage, 1 ice-fang coatl, 1 ponder
+ 1 pyroclasm, 2 veil of summer
Reanimator:
- 3 snap, 4 bolt, 1 teferi
+ 2 rest in peace, 2 containment priest, 2 force of will, 2 veil of summer
Tron:
- 3 bolt, 3 disrupt,
+ 1 damping sphere, 2 terminus, 1 council’s judgment, 2 containment priest