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this is a competitive deck, and wont work unless you play it at high levels.competitive legacy is about making a deck that can either handle the most types of decks, be faster than most decks, or can side in answers to most decks. the purpose of this deck is to deprive the opponent of the chance to handle game 2 and 3 at all. game 1, you play a slow game that controls the board and stops the opponent from really doing anything and win with either bitterblossom or infinite rage. this game should be extremely long under most circumstances, as it will take time to set up the board for your win condition and most of the cards in here are about controlling the field and hand to your advantage. this long game will accomplish 2 things- 1. show you your opponents deck. 2. show your opponent your deck. he will then realize that you are playing an enchantment control deck, and make sidings accordingly. these sides will be all about enchantment destruction and debilitation. he will also notice that there are no creatures at all in the main deck, so he will pull out all the creature control completely. then game 2, you sub out the enchantment aspects, and sub in 15 fast and deadly creatures and swoop in for a fast as hell win. the opponent will basically be helpless due to the side choices.if you won the first game, wonderful. if its game 3, your opponent wont know what to do, while you will have a complete knowledge of his options, and can form the deck in the best way to beat him regardless of what he will side.
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If you wouldn't mind adding a deck description of your idea / purpose with this deck, and I would be more than happy to give some better feedback on this.
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there you go