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Burn isn't supposed to be able to utilize control or anti-tempo, that would just be silly.Ancient Cellarspawn is straight up ridiculous if you can actually get it fielded and protected. Imagine, the card you discard with Force of Will is actually a FREE Lava Axe, on top of Force being Free. That's just bananas.So, that's what this deck does. Underpays for cards and lets the Cellarspawn burn opponent for it, while managing to do everything a control build wants to do anyway. The Miracle cards are real monsters in the build, both give you absolute max efficiency and output. The Fanatic burns for 4, is probably a 2 for 1, will hopefully refill your lifetotal, and can pull back your Cellarspawn (or whatever tech you need). Temporal Mastery is a Time Walk that burns opponent for 5 to the face. That's point blank disgusting.Altogether, Cellarspawn has 15 targets (25% of the deck), so it's not going to actually be a straight win condition on its own, but what it will do is convert a stuck position into a spot where one good draw acts like 2 good draws and speeds up the W by a whole turn, which (in theory) cuts opponent's ability to respond in half. Plus it's a 3/3 beat stick, so it can go over the top of some notable popular critters, if it comes to it.Everything else is good, clean, cheap fun.Thoughts appreciated.
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NOTE: Set by owner when deck was made.