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a black shadow deck that relies on speed and discard disruption for the win. a turn 1 discard will put this deck over the top, use it to get rid of something the opponent is gunna screw you with and then just rush past them with your shadows.
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here is a good game turn 1- land and discard turn 2- land, dark ritual, dauthi warlord and slayer turn 3- land and dauthi marauder attack for 5 turn 4-land and 2 dauthis attack for 10 turn 5- badabing
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nice, i made one similar a while back. maybe some card to help in case something goes wrong? doomblade? idk. nice job though.
i guess id play that knew 2 for a 0/6 wall from scars instead of the steel wall or in addition to.
this deck is pretty good on the attackside of it but where is the protection theis deck would do bad against a Control deck but rather then that its good alot of goood throwback card like the warlord
i considered the new wall, i went with steel wall because its a turn 1 drop, or a turn 3 drop if you want to play another 2 cost shadow critter. its only there to prevent about 4 to 6 points of damage (a smaller attack and then a mid ranged). if i use the newer wall it will disrupt the turn 2 and 3 drop of the shadow creatures this deck relies on. in regards to the control aspect, thats what the discarding is for, other then that there isnt much to be done about it. a good control deck can beat almost any deck ever made, all one can do is try and speed things up so the control cant keep up or build a better control deck