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the concept of this deck is pure and simple, counter everything the opponent has. period. you wont be playing anything but a counterspell until late game. a turn 6 draw spell will put this deck over the top, your hand will be refilled and the opponent will be even more screwed. then use the creatures for a slow but hard to stop win.
This deck has been viewed 416 times.
a late game spire golem is going to be the win condition in here, counter everything else, thats game
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