heaven and earth

by dknight27 on 07 May 2009

Main Deck (69 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

a green and white creature deck, with some nasty small to medium sized creatures that go out fast and soon will control the field for the win, they r all multicolored so the land choices r key. white and green have some excellent creatures and i believe that these r deff some of them, by turn 5 u should have out enough to stomp past pretty much anything the opponent has been able to throw up. Simple numbers r the key to this deck.

there r also 4 copies of 2 more cards in this deck (so 8 more total)

Mycoid Shepherd

Creature - Fungus 5/4, 1GGW (4)
Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from play, you may gain 5 life.

and


Dauntless Escort

Creature - Rhino Soldier 3/3, 1GW (3)
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.



so with these cards it is a 77 card deck

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

7500075

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for heaven and earth

i think its a pretty good creature based deck, what do u think

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Posted 07 May 2009 at 20:16

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I would take it down to 60 by getting rid of the Guildmages, Sigil Blessing, Brushhopper, Selesnya Sanctuary, and a Pillar of the Paruns. Perhaps some Oblivion Ring and Path to Exile/Swords to Plowshares would be helpful, Heroes Reunion, in case you wouldn't mind more life gain, and Shield of the Oversoul. With Shield in a deck like this, your creature will get +2/+2, flying, and indestructible.

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Posted 07 May 2009 at 20:33

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ur right shield would be good, but i say dont bother. this is because there are so many echanment destruction cards out there, people have them in their decks for the soul purpose of getting rid of those oblivion rings ect. so doont bother putting it in cuz u will play it for 3 mana, they will destroy it probly for only 1 or 2 mana, n then thts ur turn and they have their whole next turn to one up u and that could very well lose u the game, aura's just arent worth it. i hope this helps

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Posted 07 May 2009 at 20:51

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Get it down to 60!!!!! 24 lands max i would say. I don't like Rhys. Two Glare's isn't neccassary in a casual deck. Mana boost it pleeease. Too slow. You wont ever get to use Rhys and Selesnya effectivly without. The brushhoppers i like, but there isn't much room to discard your cards here. They don't really fit in.

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Posted 08 May 2009 at 03:21

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You play Dauntless escort? Why don't throw in som wraths?

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Posted 08 May 2009 at 03:22

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ya i considered shield of the oversoul, chose armadillo cloak instead, and i like the idea of wrath, it could devastate

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Posted 08 May 2009 at 13:35

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my suggestion is to trim it down to 60 cards

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Posted 08 May 2009 at 13:57

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omg greater auramncy would just own it get like 2 of those then get idyllic tutor, btw shield of oversoul will own cloak anytime boy!

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Posted 08 May 2009 at 21:04

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