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Pacifism isn't really aggro. I'd use Rancor in its place. I'd also use Strangleroot Geist in place of Viridian Emissary. Land search shouldn't be necessary in aggro. That said, Baneslayer Angel and Drawbridge Goliath are a bit pricey (mana wise) for aggro.
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The problem with this feedback is that it is aimed at a deck that doesn't exist. This isn't a modern build, or even a deck that's aimed at any form of competition. It's meant for brand new or relatively new players to help them move past the stage when they put random cards in decks that have no relevance to the deck's strategy. The card's in here are cost efficient and all work together toward the simple aggro goal.As to Pacifism not being aggro, perhaps we have differing definitions of the word. Aggro, from my understanding, is a generic and overarching strategy that seeks to win by dealing direct damage with creatures. The pacifism effects in this deck are simply a means of removing blockers, similar to running lightning bolts. I would say pacifism effects run hand in hand with aggro deck in general.Viridian emissary is in here for 2 reasons. 1- ensure a turn 2 creature drop. 2- pull lands out of the deck to help the late game if it gets that far. If they want to waste a creature early on it, you get a land to get out baneslayer. If not, it gets in some early damage and things work out.