Anti-Power Creep in MTG?!?!

by dknight27 on 31 October 2024

Main Deck (1 card)

Artifacts (1)

Sideboard (3 cards)

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Deck Description

Veteran's Powerblade makes no sense whatsoever. In fact, I'm 95% certain it's a misprint.

Here's the argument:

1- its value is laughably bad. Best case scenario, 4 mana gets you +2/+0 on a critter. Worst case scenario, it's a useless brick. In the middle ground, 5 mana gets you +2/+0 on a critter. The best case scenario isn't close to viable in any format, and wasn't viable in any format (that I know of), basically ever.

2- its bonus is double conditional and extremely limiting. You have to be running white, running a solider(s), and can only get the bonus on soldiers. So, your reward for limiting yourself as stated in to save 1 mana.

3- it's a (much) worse version of other comparable cards, either with or without its bonus. Powerblade came out in 2022 in The Brother's War. Compare it's best case scenario to Bonesplitter, which does exactly the same thing, but for 2 mana less up front, and unconditionally. Bonesplitter came out in 2003 in Mirrodin, and is one of the most cost effective agro equipments in its preferred formats. Or compare Powerblade's regular condition to Sword of Fire and Ice, which, for the exact same cost, grants an additional +0/+2, double protection (one color of which is infamous for removal), and grants two FANTASTIC trigger effects when the equipped creature hits opponent. Sword of Fire and Ice came out in 2004 in Darksteel, and is a staple in almost most formats that can play it, especially when in combo with Stoneforge Mystic.

4- it's a MUCH worse version of other support cards for the same tribe. Veteran's Armaments is a better card than Powerblade in every conceivable way. It costs less to field, it's not color conditional, its tribal reduction condition is more cost effective (4 mana total vs 4 mana total (hard equip) or 2 mana total), it's guaranteed to have a minimum of comparable bonus (+2/+0 vs +1/+1) with a far more likely greater bonus that fits perfectly into the critter-heavy soldier build for which it was designed. Powerblade is an inferior card in all respects. Armaments came out in 2008 in Morningtide.

5- power creep is so rampant in MTG that format-breaking cards are regularly released in modern formats in ever-increasing amounts. What was good 10 years ago is laughable compared to the modern meta, much less comparing cards from 2003/2004/2008 to cards from 2022.




So, unless MTG is now creating bad cards specifically for its lower formats while simultaneously making format-breaking cards that represent disgusting power creep, I'm forced to conclude that there was some sort of mistake made with Veteran's Powerblade.

In reality, the card should either reduce the equip cost to {0} when equipping soldiers or give +2/+1 as it already is. Neither change would make the card playable in any higher format, or make it more playable than other soldier equipment, but it would be potentially viable in lower formats as a monetarily cheap option for soldier builds. A good version of the card wouldn't be a 3-drop at all, or would have triggers like the swords of X and Y (although obviously not to that extent).

So, that's my spiel. Maybe I'm onto something, maybe I'm just mad at the state of modern MTG and its bullshit. Either way, Veteran's Powerblade is a terrible card, and I can't think of a viable reason why it exists.

Deck Tags

  • discussion
  • Topic
  • power creep

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Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Anti-Power Creep in MTG?!?!

Ok, but it is a COMMON that you are comparing to a rare/mythic. And one of the most historically powerful ones out there to date.

I will admit that the Bonesplitter comparison is actually a fair one though, but there is also another part to this that you might have missed and that is when WotC is tasked with making new cards, the more generic cards like Bonesplitter have already been made so WotC has to go and design new ones. With Draft being a huge focus at the time too, with Draft packs being a thing then, archetypal drafting was very prevalent within those sets.

There is legitimate power creep in the game, if you look at cards like Ragavan or the Evoke elementals. I'd argue as well, if you wanted power creep too, the new Surveil lands are a straight-up creep on the Scry lands since they can be fetched with Fetchlands!

Some cards are going to be heavily toned down from what other sets have had because the design space isn't there, but also because there has always been some really absurd stuff in old MtG, that has only gotten more powerful with new synergies forming with new set releases. Nobody thought that Mycosynth Lattice was THAT great until Karn, the Great Creator literally shut down decks. I'd never heard of Shuko until Nadu came in and non-deterministically looped a Commander pod I was in out of the game.

So, no, I don't think that there's actual ANTI-Power Creep within MtG. I think it's more trying to create Draft archetypes to fill a box on a checklist and a limiting of design space now that generic cards have been made and have been around for so long.

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Posted 08 November 2024 at 23:25

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To be clear, I'm not arguing that there is ani-power creep. I'm joking that I somehow found a card that is anti-power creep in a game that is absolutely plagued by power creep to the point that its actively driving away its players due to oversaturation of meta mechanics and complete lack of creativity as the same decks and cards dominate formats left and right.

I compared Powerblade to Fire and Ice for the express purpose of pointing out that they cost the same and yet could not be more different, demonstrating just how terrible Powerblade ultimately is. If you want it compared to other commons for this express purpose (demonstrating that 3-drop equipments with equip 2 are better), compare it to Pirate's Cutlass, which has actual tribal synergy and comes with an additional +0/+1 kicker.

As for the need to design new cards angle, they've got a nearly unlimited ability to either tweak existing card ideas or come up with new ones based on the new mechanics they now seem to pop out every other set. I don't see this as an excuse for making 'bonesplitter but triple worse' the way there are a whole slew of 'Ancestral Recall but worse because of X' cards, as one is an unimportant equipment and the other is THE game of magic compressed into a single (silly) card.

I essentially covered the draft pack angle when I talked about making bad cards for lower formats. I personally find this a repulsive business model, as this exact thing is what tore down yugioh, but even in the idea of drafting straight up soldier decks, Powerblade isn't anything better than mediocre, as you're paying 4 mana for a vanilla +2/+0.

But that's me. I'm more than unwilling to cut WOTC any slack these days, as they've dug their own graves.

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Posted 09 November 2024 at 01:11

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That's fair. I should also probably stop posting late, after work and drinks.

As for WotC as a company, f*ck 'em. Sending the PINKERTONS because of a seller selling the wrong products was more of a mistake than printing Nadu, Winged Wisdom. But there are talented individuals who are actually trying to make a good product. I've got the same thing with Games Workshop and Warhammer.

I would also argue that a combination of an archetypal focus as well as general power creep destroyed Yugioh. Pure power creep did destroy the Force of Will TCG in my area though, which is a shame because as a card game system, it was very solid!

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Posted 10 November 2024 at 00:36

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So, if mtg ever dies before our entire species does, it will be because of power creep. I mean, holy hell, Bank of America basically said to Hasbro, "Look, are you guitarded? Acoustic? You are completely mismanaging your golden cow - MTG - by overprinting shit and going way too fast so that number go up, but motherfucker, number can't go up forever, trust us".

So yeah, power creep is a thing. I mean take any eternal format you like and look at how many of the most played cards are from the last few horizons sets. There is no arguing otherwise. I mean, FIRE design, standard bannings, the utter, unmitigated shitshow that is the rotating modern format - the pressure to sell product, to make line go up encourages power creep like nothing else; if the new cards are broken, people have to buy em to keep competing, ergo big sales, ergo line go up.

As for Veteran's Powerblade, that's easy, just a matter of balancing limited formats in my book, same reason we have Makeshift Munitions at common in some sets, same reason why I own over 30 copies of Smoldering Efreet.

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Posted yesterday at 18:21

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I just can't justify Powerblade in my head. If you play it turn 3, you can't activate it till turn 4, so you burn a whole very important turn that ultimately only nets you a vanilla +2/+0. There aren't even that many soldiers that get bonuses for being equipped. So, assuming you're extremely lucky and have a turn 1 and 2 soldier drop, in this scenario, on turn 4 you're swinging for about 5 damage and have fielded 3 cards. IF opponent doesn't have removal and you wasted turn 4's equip, IF you have a critter that won't just die to blocks cause Powerblade doesn't give a toughness boost, etc. I can't justify the creation of this card in my head whatsoever.

Comparing it to Pirate's Cutlass is like being kicked in the mental balls. Cutlass hits the board turn 3 and gets equipped for free, speeding you up a turn and turning a 2/1 or 1/2 pirate into a 4/3 or 3/4 that's got no problem going over the top of whatever opponent has fielded and will almost certainly survive anything but spot removal, creating a (relatively) fast and reliable damage clock. Pair it with something like Kitesail Freebooter and you got rid of that spot removal that's going to screw up your plan or any of the many 2-drops that have little bonuses that help them score damage or buff things, and you've got a solid win mechanic constructed from a common equipment used in a way that takes advantage of the synergy of its own design and the design of its architype.

Not only is Powerblade terrible (both by comparison and on its own), it's boring and has basically no synergy at all. I've been randomly brainstorming how I would fix this card (I make custom cards, it's quite fun) and I can think of lots of fun ways to keep it a common-strength tribal equip that's still fun and not completely useless.

I don't know, maybe I'm thinking about this too much. There's obviously no logic in the game anymore, we're in a post-apocalyptic game world where shit just blows up and the only thing that makes sense is the need for money.

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Posted yesterday at 20:21

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xDD I doubt you're the first person to lose sleep due to being haunted by a draft common. But again, I think most examples like this are either cards that were intentionally powered down to balance a limited format, or essentially intentional jokes like Razor Boomerang. At least that's my (and Occam's) 2 cents.

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Posted 7 hours ago

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Those monsters, I've never seen the Boomerang before. That's just cruel.

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Posted 6 hours ago

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