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big enough to stop aggro decks, and aggro enough to beat control
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I'd take ground assaults over gruul charms
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I like the gruul charms better personally, but of course you have to run clan defiance just because you get to do x to creature walking x to creature flying x to player for a cost of red green x. it's great. but the bonfire is better then clan defiance by far. i like the deck plus 1