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This focuses around pumping out enough mid range creatures to overwhelm most decks. Champion of the Parish is the all star here, especially if you get one or two on your opening hand. Everything should be fairly straightforward, less the Sun Titan. I have him here to help get back on your feet after a board wipe, and to have a semi tough creature not dependent on +1/+1 counters. The lawkeeper is fantastic at keeping large creatures without shroud or hexproof from swinging away with impunity (not to mention it is a 1 drop. I kept Elite Vanguard out (a 2/1 for 1 white) in exchange for creatures with utility. Mentor of the meek was a last minute inclusion, and I'm not quite sure if I want him, or will toss him for another Adaptive Automation. His cantrip ability is amazing, but is nullified by the Enchantments. Mikaeus Is a nice inclusion, simply because before a big push or after a board wipe, he is an easy way to juice your creatures back up. The Thraben Doomsayer is a token factory, pumping out mid - high power creatures, depending on how far into the game it is. Once the intangible virtues and honor of the pure enchantments are down, they become quite powerful. Not to mention the fateful hour mechanic is amazing on him. Please feel free to comment, and let me know what you think (Add/remove things, or if I am right out to lunch on some cards). This is the first deck I have build since Mirroden (the original, not Scars), and I am not super well versed in all the threats it faces now. Cheers! EDIT 1: Added an Honor of the Pure, and removed an Intangible Virtue. HOTP affects more creatures than IV, and I would rather have an HOTP in my opening hand than IV. EDIT 2: Moved a Faith's shield from the sideboard to the MD, and moved a Gitaxian Probe from the MD to the sideboard. EDIT 3: Moved a revoke Existence from the Sideboard to the MD, and moved an Intangible Virtue to the sideboard.
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