FUN =D

by D(J)ustin on 28 September 2011

Main Deck (60 cards)


Sorceries (4)


Instants (4)

Artifacts (2)



Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Tap your land and take some damage...oh, you're not going to tap your land?
TAKE DAMAGE!

Deck Tags

  • Other...

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,390 times.

Mana Curve

Mana Symbol Occurrence

2200300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for FUN =D

This should work, but maybe run Safe Passage instead of Holy Day, Justin.

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Posted 28 September 2011 at 03:03

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The biggest problem I see is you're going to end up killing yourself with your own enchantments, unless you manage to get Personal Sanctuary out. Other than that, your own deck will end up killing you just as quick as your opponents. I'd recommend investing more into life gain to compensate for the damage you'll inevitably end up dealing yourself; and try to focus less into big burn spells like fireball and blaze. The enchantments themselves will do the killing, so you can save your mana for cheaper spells. I did a small revision:

Creatures
3x Soul's Attendant
3x Soul Warden
2x Auramancer
Enchantments
4x Power Surge
4x Citadel of Pain
2x Leyline of Sanctity
4x Personal Sanctuary
4x Manabarbs
Land
10x Plains
10x Mountain
Spells
4x Lightning Bolt
4x Lightning Helix
2x Rebuff the Wicked
4x Safe Passage

The most important change is the addition of Soul Warden/Soul's Attendant. For just one mana, you're going to be gaining life as your opponents play creatures. Multiples of these on the field can net you a ton of life, not to mention they also double as expendable chump blockers to protect you from big threats.

I opted to drop Caged Sun, Fire Servant, and the big burn spells. Like I said before, the enchantments will do the work for you. Instead, I added 2 more lightning bolts, as well as 4 lightning helix. Lightning Helix is excellent for pinging creatures, can directly damage to players, and will also gain you life to compensate for those enchantments.

As mentioned, drop Holy Day in favor of Safe Passage. Safe Passage can be played at the beginning of your turn to prevent all the damage that will be dealt by your enchantments (including damage taken by the land you tapped to play Safe Passage if you have Mana Barbs on the field). It's an excellent alternative if you don't have a Personal Sanctuary on the field.

The only other changes was the substitution of Leyline of Sanctity instead of Ivory Mask, and added a couple Rebuff the Wicked to protect your enchantments.

I really like the deck concept, can't wait to see it.

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Posted 28 September 2011 at 04:09

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=238029

^^If you care to do any test draws.

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Posted 28 September 2011 at 04:12

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Justin sure loves his Fire Servants.

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Posted 29 September 2011 at 20:04

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