The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Tap your land and take some damage...oh, you're not going to tap your land? TAKE DAMAGE!
This deck has been viewed 1,390 times.
This should work, but maybe run Safe Passage instead of Holy Day, Justin.
Permalink
The biggest problem I see is you're going to end up killing yourself with your own enchantments, unless you manage to get Personal Sanctuary out. Other than that, your own deck will end up killing you just as quick as your opponents. I'd recommend investing more into life gain to compensate for the damage you'll inevitably end up dealing yourself; and try to focus less into big burn spells like fireball and blaze. The enchantments themselves will do the killing, so you can save your mana for cheaper spells. I did a small revision: Creatures 3x Soul's Attendant 3x Soul Warden 2x Auramancer Enchantments 4x Power Surge 4x Citadel of Pain 2x Leyline of Sanctity 4x Personal Sanctuary 4x Manabarbs Land 10x Plains 10x Mountain Spells 4x Lightning Bolt 4x Lightning Helix 2x Rebuff the Wicked 4x Safe Passage The most important change is the addition of Soul Warden/Soul's Attendant. For just one mana, you're going to be gaining life as your opponents play creatures. Multiples of these on the field can net you a ton of life, not to mention they also double as expendable chump blockers to protect you from big threats. I opted to drop Caged Sun, Fire Servant, and the big burn spells. Like I said before, the enchantments will do the work for you. Instead, I added 2 more lightning bolts, as well as 4 lightning helix. Lightning Helix is excellent for pinging creatures, can directly damage to players, and will also gain you life to compensate for those enchantments. As mentioned, drop Holy Day in favor of Safe Passage. Safe Passage can be played at the beginning of your turn to prevent all the damage that will be dealt by your enchantments (including damage taken by the land you tapped to play Safe Passage if you have Mana Barbs on the field). It's an excellent alternative if you don't have a Personal Sanctuary on the field. The only other changes was the substitution of Leyline of Sanctity instead of Ivory Mask, and added a couple Rebuff the Wicked to protect your enchantments. I really like the deck concept, can't wait to see it.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=238029 ^^If you care to do any test draws.
Justin sure loves his Fire Servants.