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Welcome to your demise! This challenge deck is designed to be played as a "Horde" against brave "Survivors" who wish to take on the challenge. Bring your best decks and strap in, because you're in for the fight of your life. --------------------------------------------------------------------------------------------------------------------------------"Story"Our planeswalker's (survivors) adventure has somehow culminated to this point. They are standing in front of what looks to be a giant foundry, flowing seemingly infinitely in the background. Before the adventurer(s) has time to investigate further, the giant bucket atop the foundry starts to gurgle and pop, as though something was happening that probably shouldn't. The bucket starts to sway, back and forth, and on the sixth or seventh swing, molten lava starts to fall onto the ground not too far from our protagonists. The fallen lava then starts to move and form different monsters (horde).Bring friends, because the Foundry is mad you've stepped into it's lair, and will throw everything and anything it's ever cast at you!Prepare for battle! Good Luck!--------------------------------------------------------------------------------------------------------------------------------General Horde Rule Modifiers:- Golem Foundry starts on the field for the horde, is indestructible until the horde has no cards left in it's library- Destroy and Return effects have no effect on Golem Foundry. Instead, Golem Foundry gets a Lockdown Counter, when it does, remove all charge counters from it. If Golem Foundry has a Lockdown Counter at the beginning of it's turn and controls no creatures, it removes the Lockdown Counter and ends its turn.- Each token in the deck is an Artifact Golem. Tokens used are only for */* values.- Each token cast adds one charge counter to Golem Foundry.- Golem Foundry uses all it's charges each turn.- Players who play alone may start the campaign with 40 life points. For an extra spicy challenge, start at 20 (death imminent).
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