Myr-eldrazi

by DjEvarts on 24 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Use myr to create infinite mana of any color

-Use mana to get BIG creatures. I played through this a couple times and I got a 31/31 with trample and annihilator 2 in 5 turns.
-4/10 times, i can get an eldrazi out with in 5-6 turns. although maybe i have just been lucky.

- appreciate the feedback

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

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This deck has been viewed 1,321 times.

Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Myr-eldrazi

Now I know you have mana producing Myr.... but with 8 lands total in this deck theres NO way that you are getting a 4/10 payout on turn 5.... the odds of you even getting ANY land in your opening hand is way too low.... drop a bunch of creatures and get your land count way up.

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Posted 26 April 2011 at 13:56

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Okay I didn't see the furnaces but still 12 land ain't gunna cut it.

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Posted 26 April 2011 at 13:57

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I would strongly suggest the Urza's lands (Powerplant, Mine, and Tower) to help fuel your Eldrazi faster. Temple of the False God could also be a consideration here. Each of these lands produce more than one per tap when certain conditions are met, but once they start firing, you'd be amazed at how quick things will hit the table.

I welcome any comments and criticism you have to offer on any of the decks I have posted here (just click on my name to see the deck list). Thanks in advance!

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Posted 26 April 2011 at 14:24

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yeah i completely agree with the people above me you /need/ more land in this deck. You could also pick a color to back up the artifacts like you could go blue and black and use tezz which would also help fuel the deck. also by going black you open yourself to Dark ritual(1 black get 3 instant), and cobalt coffers( i think it's pay 2-3 and get 1 black mana for every black land you control). The colors would also offer some control/protection with counter spells and kill cards

Hope my advice helped. I would love some of yours on any of my decks just click my name and go check them out.

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Posted 26 April 2011 at 16:44

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thank you. i dont know maybe i have been lucky with the sample hands. i am rarely mana starved.
Thank you for reminding me about the Urza's lands too i completely forgot

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Posted 26 April 2011 at 22:49

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u could dump all the myr with the right lands. The Urza trio, City of Traitors, Ancient Tomb, Scorched Ruins, Lotus Vale, Temple of the False God, Eye of Ugin, and Eldrazi Temple all provide serious mana boosts, add artifacts like Sol Ring and Mana Vault and u will have a mana machine. Add a couple more Eldrazi such as Spawnsire of Ulamog, Ulamog himself ( Destroys a permanent upon entering play and annihilater 4 ), Kozilek, Butcher of Truth ( Draw 4 cards upon entering play and annihilater 4 ), or All is Dust ( Kill Everything ).

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Posted 20 April 2012 at 20:45

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