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Keep the red zone clear and let the vampires go nuts. That's all there is to it.
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Nice! The coolest thing about this deck is that the vamps are all red. You should try it as a mono red deck, it would be terrifyingly fast and viciously destructive. Here's my two cents: - 10 Swamps +10 Mountains - 4 Terminate - 4 Doom Blade - 4 Victim of Night + 4 Traitorous Blood (you clear the way AND get another attacker in the combat) + 4 Vampiric Fury (play it after someone's blocked your vamps, then watch as the blocker/s get killed by first strike and your vamps survive) + 4 (Red destructive spells of your choice: Fireball? Lightning Bolt?) Keep the Dismembers, you can pay with the life instead of the mana.
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Oh, and I'm not sure about the 4 infernal plunges. You could combo them with Traitorous Blood by sacrificing the creature you've taken control of, but it probably doesn't pay off to sacrafice your vamps. You could use the extra mana to amp up a fireball but otherwise, in this deck, none of your spells are particularly expensive. You could probably drop the Infernal plunges for mountains if you need the extra mana. 24 is a good number for lands. Either that, or you could take some Bloodcrazed Neonates (they aren't that good compared the the other red vamps, but if you find yourself needing some more cheap creatures in the deck, they will fit it with your strategy).