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A variant of turbofog that attempts to turn on Chalice of Death as a win condition. If I had more dual lands, I'd use them. The mana base is probably the weakest part of this deck; you can be forced to mulligan otherwise playable hands. I also don't own any Day of Judgements, or that would be in over Divine Reckoning. The goal is to stabilize early through enchantment based control and fog effects, then take over the game with Venser's Journal and Mind Unbound. Elixir of Immortality keeps you from decking yourself. Venser's Journal, Blunt the Assault, and Bountiful Harvest all have the potential to gain massive amounts of life. Once you hit 30 life, transform your chalices and get to work. By running 0 creatures, we can gain a card advantage over many decks, since they'll be drawing dead removal in game one. Games two and three will be much more difficult to win. Faith's Shield is in the sideboard to protect against the inevitable artifact/enchantment hate. Swap Arrest for Bonds of Faith if they don't have relevant activated abilities on their creatures. Drop a couple of pacifism effects for Divine Reckoning against swarming decks. Etc. EDIT (4): Playtesting revealed some weaknesses. I moved two Divine Reckoning from the sideboard into maindeck, replacing 2 Arrest. Added a fourth O-Ring in place of a Bountiful Harvest. Altered the manabase: -2 Forest, + 2 Plains.
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I don't know about you, but this deck seems like it could have a lot more digging potential. Personally I'd attempt to add in Ponders somewhere. Also, I like your reasoning for no creatures but it you might benefit from something like Restoration Angel. She'll turn your opponents big creature/good utility creature and use them for your own benefit. They can waste their time killing off the angel and/or their own creature all they want. it's still fun to take a Primeval Titan, increase your land base on your OPPONENTS turn and then swinging for 9 the next turn. It's fun to do sometimes, really. Could you also check out my G/W standard build? Thanks! :D http://www.mtgvault.com/ViewDeck.aspx?DeckID=330137
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Personally, I would sideboard 1 arrest and 2 pacifism, and Main-deck 3 Faith's shield. Most decks run Anti Enchantment / Anti Artifact, so side-boarding it just costs you a game, when you will most likely swap it in anyways. An alternative to Oblivion ring is Fiend Hunter. Almost the same effect, and almost the same mana cost, this at least gives you a chump blocker at your disposal as well. It would work good when an opponent does not have creature removal. Just my 2 cents.
My concern with Fiend Hunter is that it's far easier to remove than o-ring, and when you're eventually forced to chump, you give them back whatever you took in the first place. Regarding maindeck enchantment removal, it occurred to me that Forced Worship is strictly better than Pacifism in this deck anyway. We aren't attacking, so the "can't block" clause on Pacifism does nothing for us. Forced Worship can be brought back to the hand in response to enchantment removal if necessary, and can be moved to bigger threats later in the game.
Good call with forced worship. I forgot about that card. I guess fiend hunter is personal preferance. Possibly sideboard it, so after the first round, when your opponent has MD'd enchantment removal and subbed out creature removal, you can give them an unpleasant surprise. Nevermore would work well on the sideboard as well, IMO
Nevermore is a great sideboard - good call. And I'll buy Fiend Hunter as a mind-gamey sideboard card as well.
I would still Maindeck the faiths shield. They can really save your ass from a Day of Judgement, Creeping Corrosion, Revoke Existence, and other such nastiness. Playing against another control deck, the arrest / Forced worship might be a bit of a waste. I personally would sideboard 1 arrest and 2 forced worship, and MD 3 of the faiths shield. Just gives you a more well rounded first game, with the option of customizing based on what your opponent is using.
I have to admit, I've always wanted to see a Chalice deck work! I do hope you can get the manabase right. The Evolving Wilds is a good budget way to do so, and fixing 3 colors is a bit of a pain. Maybe Birds of Paradise would work since you have a green presence? They could be extra stallers as chumps while you hit your target life. I'd like any feedback on my GW humans, if you could take a look! Thanks! http://www.mtgvault.com/ViewDeck.aspx?DeckID=327300