Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Idea is simple.Fog the hell out of them until maze's end is ready to finish.
Most important thing is to play a land every turn. So if using kiora's -1 instead of +1 or an urban evolution instead of a fog means taking a big blow, that is often the best choice as it will find you, or at least bring you closer to finding a gate.Negate is in there to deal with troublesome planeswalkers.Wear/tear is mainly for pithing needle, but obviously have several other uses as well.Into the wilds come in versus control, as all the fogs does nothing in those matchupCrackling perimeter is primarily for any deck which might play Burning Earth, but can also come in against midrange to race... Might even work vs. Some aggro.The saruli gatekeepers I am not really sure about. My initial idea was that they would come in vs rdw and other aggro decks, but I am not really sure what to side out. Maybe merciless eviction?
This deck has been viewed 1,434 times.
Hi everyoneI would love comments and feedback on my decklist, as it is a work in progress. Thanks
Permalink
This deck looks pretty fun, but it will lack the ability to consistently play spells. But that's the price of a Maze's End deck with so many guildgates.. You could reduce the number of gates to 2 of each in favour of some scry/pain land to increase chances of getting mana you need. The risk is going to 1 gate, and having it destroyed, but wont happen often.Red Aggro will give this big trouble, especially with skullcrack around to punch through fog. I think it just seems too slow to get to the mana you need in an aggro matchup.