Kiora's maze's end

by Ditrii on 07 February 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Instants (5)

Enchantments (6)

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Deck Description

Idea is simple.
Fog the hell out of them until maze's end is ready to finish.

How to Play

Most important thing is to play a land every turn. So if using kiora's -1 instead of +1 or an urban evolution instead of a fog means taking a big blow, that is often the best choice as it will find you, or at least bring you closer to finding a gate.

Negate is in there to deal with troublesome planeswalkers.
Wear/tear is mainly for pithing needle, but obviously have several other uses as well.
Into the wilds come in versus control, as all the fogs does nothing in those matchup
Crackling perimeter is primarily for any deck which might play Burning Earth, but can also come in against midrange to race... Might even work vs. Some aggro.
The saruli gatekeepers I am not really sure about. My initial idea was that they would come in vs rdw and other aggro decks, but I am not really sure what to side out. Maybe merciless eviction?

Deck Tags

  • Maze's End
  • Control
  • Kiora

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

17152020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kiora's maze's end

Hi everyone

I would love comments and feedback on my decklist, as it is a work in progress. Thanks

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Posted 08 February 2014 at 11:29

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This deck looks pretty fun, but it will lack the ability to consistently play spells. But that's the price of a Maze's End deck with so many guildgates.. You could reduce the number of gates to 2 of each in favour of some scry/pain land to increase chances of getting mana you need. The risk is going to 1 gate, and having it destroyed, but wont happen often.

Red Aggro will give this big trouble, especially with skullcrack around to punch through fog. I think it just seems too slow to get to the mana you need in an aggro matchup.

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Posted 08 February 2014 at 12:13

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