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I took the above list to FNM and it was pretty solid, 3-1-0. Still tweaking bits and pieces. I'd prefer heading in the direction of UWG and maybe finding some safe ramp there; UW is a safe bet for now. I'm open to other color combinations for a good enough reason. Blind Obedience, a Ratchet Bomb, Jace, a couple Mutavault and a Trading Post are all possible cuts. I'm considering Keyrunes, looking for something that gives me more mana accel, for sure..and perhaps more/better counterspells?Suggestions are appreciated.
The idea is to control control control, with Supreme Verdict, Dissolve, Azorius Charm, Detention Sphere..and Sphinx's Revelation will get you there. Haunted Platemail and Mutavault are psuedocreatures that avoid your Supreme Verdicts and are your main win condition through combat. Trading Post helps you get what you need when you need it: life, chump blocker, limited graveyard retrieval, and card draw (prophetic Prism is pretty much only there to draw you a card and then be sacrficed by Trading Post to draw you another). Codex Shredder is there to bring back the important stuff from your graveyard (other uses: milling your opponent when you Azorius Charm a creature, or milling a card thay just looked at with Scry and kept on top). And as always, Sphinx's Revelation is there to win you the game by drawing you 10 cards at the end of your opponent's turn, untapping, and then manhandling the boardstate.
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