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A new spin on the old deck. Start off by stalling, but around turn 5 or 6 you should be able to take as many extra turns as it takes to win the game by using Time Sieve and Open the Vaults (and Quest for Ancient Secrets to make it endless).
This deck has been viewed 1,875 times.
take the hedron crabs out for sharding shinx, it goes really well with time sieve.
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Although I agree Sharding Spinx can be good in artifact decks, it doesn't particularly fit this deck's theme. It doesn't function well as a win condition on it's own, and doesn't lend itself well to existing win condtions. All in all, I think it would just slow down the deck.