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Just big, fat, green creatures. Kalonian Tusker was my major inspiration. A 3/3 for 2 green? You cray WotC.
Main Deck: Wolfir Avenger is more of a combat trick with your Evolvers than anything else (except that he's a 3/3 with flash and regenerate? amazing). Predator Ooze is important to get out early, so that he can get his stack of counters (come wrath me, bro). Domri Rade is there as card draw (since everything's a giant creature) and removal with his fight ability, if need be. Oh, and Kessig Wolf Run, for when all you have is a 1/1 mana dork with 12 mana available (Ball Lightning eat your heart out). Scavenging Ooze and Witchstalker is awesome against the Snapcaster control matchup. Strangleroot Geists and Ghor-Clan Rampagers keep up the early game pressure.Sideboard: The spiders in the side board are for those controlley decks that fly over to kill you and fight bear is for more removal if you need it for other evasion-type decks (middle finger to madcap skills). Acidic Slime is there for all of your noncreature removal needs (oh, and it has deathtouch, so it wrecks a creature, too). Wolfir Silverheart makes your mana dorks (or anything else for that matter) an actual +4/+4 threat in the late game.Best of all: Monocolor means that this deck is CONSISTENT. Remember all those times that you were playing your badass tricolor deck that only lost because you couldn't get your third color? Forget that. Those days are over.
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