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This is based loosely on the classic Sligh formula, so as to utilize every mana, every turn. every game. In theory, it provides constant, reliable tempo...until you run out of cards.
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the x1's you have... i would drop the Inferno Traps, Fireballs and side board Kindled Fury and Mark of Mutinity to add more Bane and more Appeals, since ya deck utilises mana quite a bit, you should be able to kicker the appeals for the 14/1's and drop the Zektar Shrine Exp for another Quest for pure flame, face it you want more damage and why not get it double the time? anyhow, over all thats my opinion but im more of a burn user myself ((fire is my passion)) over all, good fun and so forth
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I certainly agree that I want damage, but that is Sligh's secondary goal. if the primary goal was damage deck I'd be running 4x Ball Lightning, 4x Elemental Appeal, etc. and I wouldn't even be running cards like Kindled Fury or Jackal Familiar. Don't get me wrong, I know where you're coming from: if it looks, sounds and smells like a burn deck, then you offer suggestions like you would with a burn deck. I will see what I can do about Inferno Trap and the Zektar Shrine Expedition, they aren't providing the bang I want; one Magma Rift and another Plated Geopede should fulfill those Sligh slots respectively.